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Humankind guide
Humankind guide













humankind guide

Some of you may be aware of this (and if not here is a bit of context), but a couple of weeks ago we decided to have a closed beta with some of you that have been active on the forums to try all the new things, such as the Leverage system, cultures, agents etc.

#HUMANKIND GUIDE SERIES#

In the past weeks we have been covering the most important aspects that will change on the game in a series of blogs.įirst of all we wanted to thank you, the community, from your help with this expansion and the update. We are super excited about this, and here we are, the date has arrived and now it is the time to release the first expansion on Humankind, Together We Rule. Fixed other UI issues (in the Congress of Humankind, Embassies and the Help Layer).Fixed a issues with narrative events and civics unlocks.Fixed an issues where the bonuses coming from independent people treaties could be inconsistent because of the era level.Fixed an issues where AIs could declare war while in peaceful mode.Fixed an issue where, very rarely, the game could become stuck when choosing "Seek Wisdom" tenet.Fixed an issue where incorrect information was displayed when a civlization was falling.Fixed an issue where incorrect feedback was displayed when trying to add reinforcement that has no movement point left.Fixed an issue where Osmosis events would not appear when Manipulating a city that was not in the Player's influence.Fixed an issue where Spawn points were not deactivated when disrupting them with an Agent.Fixed an issue where armies could not move due to the presence of stealth allied armies (it now starts an ambush).Fixed an issue where Decoy army that have Stealth units were not correctly displayed.Fixed an issue where the "Cultural Blessing" could can be unlocked in Ancient era.Fixed an issue where the tooltip for "Cultural Blessing" was missing information on when to unlock the civic.Fixed an issue where after refusing an agreement proposal by another empire, then same agreement proposal could be sent again immedietly.Fixed an issue where the "Spider's Web" Narrative Event could be triggered by opponent's city.Fixed an issue where Units could be upgraded to emblematic units obtained by "arms deal".The former lecay trait has been added directly as a Unit Specialty of the Reservists.įIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) Added a new legacy trait for Singaporeans: +5% Fame Gain Multiplier per Client State Independant People.

humankind guide

  • Added a preview of the duration of Agents actions.
  • Added a mention of the patronage extending Independent People cycle of life, as well as other missing feedbacks on Independent People.
  • Added an indication of the empire targetted by a leverage curiosity.
  • Fixed an issue where an "urgent affairs require you attention" mandatory notification may lead to the game being blocked.














  • Humankind guide